@version 1 # Battlechain : Decentralized turn based battle game # max players number : 1000 # reset action points daily at midnight # action points can be used for : attack , heal , feed and many more coming ... # the reset is read and consumed when player do their first resfresh action of the day ( new day find) actions triggered_by: interval, at: "0 0 * * *" do current_day = State.get("day",1) State.set("day", current_day + 1 ) end # end turn every 30 minutes # player can do only one action per turn actions triggered_by: interval, at: "*/30 * * * *" do current_turn = State.get("turn",1) State.set("turn", current_turn + 1 ) end # player can resurrect their archmon every 12 hours actions triggered_by: interval, at: "0 */12 * * *" do current_rez_round = State.get("rez_round",1) State.set("rez_round", current_rez_round + 1) end condition triggered_by: transaction, on: add_player(), as: [ content: ( player_previous_address = Chain.get_previous_address(transaction) player = get_player(Chain.get_genesis_address(player_previous_address)) player == nil ) ] actions triggered_by: transaction, on: add_player() do player_genesis_address = Chain.get_genesis_address(transaction.address) base_health = 10 base_power = 2 archmon = [ level: 1, xp: 0, base_health: base_health, base_power: base_power, health: base_health, power: base_power, is_ko: false ] player = [ action_points: 10, consumed_day: State.get("day",1), consumed_rez_round: State.get("rez_round",1), consumed_turn: State.get("turn",1) - 1 , last_action: [version: 0], archmon: archmon ] players = State.get("players", Map.new()) players = Map.set(players,player_genesis_address, player) State.set("players",players) end condition triggered_by: transaction, on: attack(player_address), as: [ content: ( player_attacker_previous_address = Chain.get_previous_address(transaction) player_attacker_genesis_address = Chain.get_genesis_address(player_attacker_previous_address) player_defender_genesis_address = Chain.get_genesis_address(String.to_hex(player_address)) player_attacker = get_player(player_attacker_genesis_address) player_defender = get_player(player_defender_genesis_address) player_attacker != nil && player_defender != nil && !player_attacker.archmon.is_ko && !player_defender.archmon.is_ko && player_attacker.action_points > 0 ) ] actions triggered_by: transaction, on: attack(player_address) do players = State.get("players") player_attacker_previous_address = Chain.get_previous_address(transaction) player_attacker_genesis_address = Chain.get_genesis_address(player_attacker_previous_address) player_defender_genesis_address = Chain.get_genesis_address(String.to_hex(player_address)) player_attacker = Map.get(players,player_attacker_genesis_address) player_defender = Map.get(players,player_defender_genesis_address) attacker_power = player_attacker.archmon.power defender_health = player_defender.archmon.health - attacker_power action_code = nil defender_archmon = player_defender.archmon if defender_health <= 0 do defender_archmon = Map.set(defender_archmon,"health", 0) defender_archmon = Map.set(defender_archmon,"is_ko", true) action_code = "ko" else defender_archmon = Map.set(defender_archmon,"health", defender_health) action_code = "hit" end action = create_action(player_attacker, action_code, player_defender_genesis_address, nil) player_defender = Map.set(player_defender,"archmon",defender_archmon ) player_attacker = Map.set(player_attacker,"last_action",action) player_attacker = Map.set(player_attacker,"action_points", player_attacker.action_points - 1) players = Map.set(players,player_attacker_genesis_address, player_attacker) players = Map.set(players,player_defender_genesis_address, player_defender) State.set("players", players) Contract.set_content(Json.to_string(action)) end condition triggered_by: transaction, on: feed(), as: [ content: ( player_previous_address = Chain.get_previous_address(transaction) player_genesis_address = Chain.get_genesis_address(player_previous_address) player = get_player(player_genesis_address) player != nil && !player.archmon.is_ko && player.action_points > 0 ) ] actions triggered_by: transaction, on: feed() do players = State.get("players") player_previous_address = Chain.get_previous_address(transaction) player_genesis_address = Chain.get_genesis_address(player_previous_address) player = Map.get(players,player_genesis_address) archmon = player.archmon exp_from_feed = 20 xp_after_feed = archmon.xp + exp_from_feed xp_to_next_level = get_xp_to_next_level(archmon.level) message = nil if xp_after_feed >= xp_to_next_level do add_xp = xp_after_feed - xp_to_next_level #level up archmon = level_up(archmon, add_xp ) message ="level up" else archmon = Map.set(archmon,"xp", xp_after_feed) message ="xp up" end action = create_action(player, "feed",player_genesis_address,message) player = Map.set(player,"last_action", action) player = Map.set(player,"action_points", player.action_points - 1) player = Map.set(player,"archmon", archmon) players = Map.set(players,player_genesis_address,player) State.set("players", players) Contract.set_content(Json.to_string(action)) end condition triggered_by: transaction, on: heal(), as: [ content: ( player_previous_address = Chain.get_previous_address(transaction) player_genesis_address = Chain.get_genesis_address(player_previous_address) player = get_player(player_genesis_address) player != nil && !player.archmon.is_ko && player.action_points > 0 && player.archmon.health < player.archmon.base_health ) ] actions triggered_by: transaction, on: heal() do players = State.get("players") player_previous_address = Chain.get_previous_address(transaction) player_genesis_address = Chain.get_genesis_address(player_previous_address) player = Map.get(players,player_genesis_address) archmon = player.archmon if archmon.health + archmon.power < archmon.base_health do archmon = Map.set(archmon,"health", archmon.health + archmon.power) else archmon = Map.set(archmon,"health", archmon.base_health) end action = create_action(player, "heal", player_genesis_address, nil) player = Map.set(player,"last_action",action) player = Map.set(player,"action_points", player.action_points - 1 ) player = Map.set(player,"archmon",archmon) players = Map.set(players,player_genesis_address,player) State.set("players", players) Contract.set_content(Json.to_string(action)) end condition triggered_by: transaction, on: refresh_action_points(), as: [ content: ( player_previous_address = Chain.get_previous_address(transaction) player_genesis_address = Chain.get_genesis_address(player_previous_address) player = get_player(player_genesis_address) player != nil && player.consumed_day < State.get("day", 1)) ] actions triggered_by: transaction, on: refresh_action_points() do players = State.get("players") player_previous_address = Chain.get_previous_address(transaction) player_genesis_address = Chain.get_genesis_address(player_previous_address) player = Map.get(players,player_genesis_address) player = Map.set(player,"action_points", 10) player = Map.set(player,"consumed_day",State.get("day",1)) players = Map.set(players,player_genesis_address, player) State.set("players", player) end condition triggered_by: transaction, on: resurrect(), as: [ content: ( player_previous_address = Chain.get_previous_address(transaction) player = get_player(Chain.get_genesis_address(player_previous_address)) player != nil && player.archmon.is_ko && player.consumed_rez_round < State.get("rez_round",1) ) ] actions triggered_by: transaction, on: resurrect() do players = State.get("players") player_genesis_address = Chain.get_genesis_address(transaction.address) player = Map.get(players,player_genesis_address ) Map.set(player.archmon, "health", player.archmon.base_health) Map.set(player,"consumed_rez_round", State.get("rez_round",1)) Map.set(players,player_genesis_address,player) State.set("players",players) end fun create_action(player,code,target,message) do last_action = Map.get(player,"last_action") action = [ code: code, message: message, version: last_action.version + 1 ] action end fun save_action(player,action) do player = Map.set(player,"last_action",action) player = Map.set(player,"action_points", player.action_points - 1) player end fun level_up(archmon,add_xp) do archmon = Map.set(archmon,"base_health", archmon.base_health + 5) archmon = Map.set(archmon,"health", archmon.base_health) archmon = Map.set(archmon,"base_power", archmon.base_power + 1) archmon = Map.set(archmon,"power", archmon.base_power) archmon = Map.set(archmon,"level", archmon.level + 1) archmon = Map.set(archmon,"xp",add_xp) archmon end fun get_xp_to_next_level(current_level) do current_level * 20 end fun is_known(player_genesis_address) do players = State.get("players", Map.new()) player = Map.get(players, player_genesis_address) player != nil end fun get_player(player_genesis_address) do players = State.get("players", Map.new()) Map.get(players, player_genesis_address, nil) end export fun get_player_info(player_genesis_address) do player_genesis_address = String.to_hex(player_genesis_address) players = State.get("players", Map.new()) Map.get(players, player_genesis_address, nil) end export fun get_archmon_info(player_genesis_address) do player_genesis_address = String.to_hex(player_genesis_address) players = State.get("players") player = Map.get(players, player_genesis_address) archmon = nil if player do archmon = player.archmon end archmon end export fun get_last_action(player_genesis_address) do player_genesis_address = String.to_hex(player_genesis_address) players = State.get("players") player = Map.get(players, player_genesis_address) last_action = nil if player do last_action = player.last_action end last_action end
Content (0 B)
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Secret shared with 1 key
Encoded secret
FD27C5141E298F23CC0FDFE3A9721274B4D306AAE8BF9988EDB8B0FBE828D2A8A6AF147CB7321382F6D13AFECF403E741955DC145703C0EC712A7A25
Authorized keys
- 00017877BCF4122095926A49489009649603AB129822A19EF9D573B8FD714911ED7F
Contract recipients (0)
Inputs (0)
Contract inputs (0)
Unspent outputs (0)
Previous public key
00018E4227230D768C99C5DD7E461C475A45E17B71C32F066D9510D092EA88EF02D6
Previous signature
D10F23F783CFBC339C6B6884D24C00A6C3A57DC3F24519DA35775E14B997548C51069007B2A4600F06716A25677D442DAC5ADD54CE882D5FA9534F34CF57E403
Origin signature
3046022100FEDC7794A8645B93E4D5682A9366202F95997C578F45900ECAA8D9F6B4AB77B8022100EE8551039E1B62678E9FDF5AF21D994E35118A54FFA679B671D04C5AAE3C9EE8
Proof of work
010204D6052E0C6CA9244CDE5F3D664296BDFBA0090B330404C3C16B098758F27965DFEC0D3F25D1365F389C2B6C516195552F8779DEE0796C8C33F1A9C0404F4E3381
Proof of integrity
00F0BB76974F1AD8FE94A254AFE400B3D0E004ABA03BFAC683145CF762EFBFDA79
Coordinator signature
FDA1E702C397D9C052E4F3E8CB8C4362FCCE274035352AC36C6929EF7D4B4A1FE255AEE56889E9CD5DF9127BBC7F030438C3F479C7F6F368EA661D4E78F6000B
Validator #1 public key
0001118FF200888730B2963590093B3E384A49F58832314D00A9E65E07505DBBC73E
Validator #1 signature
12D1C898F409E7318EE106E8C0F75279BBDC077828EBC39FA4077A0A55BBC8257F3608773D28A807D31750E6E7E6D99B54917BFE5ABF594B2C4FB79936739109
Validator #2 public key
00013979F182FBF100A7D850091072443374862E8A007B24B5E14A1405B1F3B1F406
Validator #2 signature
026A6377FB882673B7CEDB2F7D37ED9B0ED043C56429122BB312920F485CB0DCED88700241CC992A5307280E1C32E90F2C9BF7DD873E0CF0DD4A8E594B67E70F