@version 1 # Battlechain : Decentralized turn based battle game # max players number : 1000 # reset action points daily at midnight # action points can be used for : attack , heal , feed and many more coming ... # the reset is read and consumed when player do their first resfresh action of the day ( new day find) actions triggered_by: interval, at: "0 0 * * *" do current_day = State.get("day",1) State.set("day", current_day + 1 ) end # end turn every 30 minutes # player can do only one action per turn actions triggered_by: interval, at: "*/30 * * * *" do current_turn = State.get("turn",1) State.set("turn", current_turn + 1 ) end # player can resurrect their archmon every 12 hours actions triggered_by: interval, at: "0 */12 * * *" do current_rez_round = State.get("rez_round",1) State.set("rez_round", current_rez_round + 1) end condition triggered_by: transaction, on: add_player(), as: [ content: ( player_previous_address = Chain.get_previous_address(transaction) player = get_player(Chain.get_genesis_address(player_previous_address)) player == nil ) ] actions triggered_by: transaction, on: add_player() do player_genesis_address = Chain.get_genesis_address(transaction.address) base_health = 10 base_power = 2 archmon = [ level: 1, xp: 0, base_health: base_health, base_power: base_power, health: base_health, power: base_power, is_ko: false ] player = [ action_points: 10, consumed_day: State.get("day",1), consumed_rez_round: State.get("rez_round",1), consumed_turn: State.get("turn",1) - 1 , last_action: [version: 0], archmon: archmon ] players = State.get("players", Map.new()) players = Map.set(players,player_genesis_address, player) State.set("players",players) end condition triggered_by: transaction, on: attack(player_address), as: [ content: ( player_attacker_previous_address = Chain.get_previous_address(transaction) player_attacker_genesis_address = Chain.get_genesis_address(player_attacker_previous_address) player_defender_genesis_address = Chain.get_genesis_address(String.to_hex(player_address)) player_attacker = get_player(player_attacker_genesis_address) player_defender = get_player(player_defender_genesis_address) player_attacker != nil && player_defender != nil && !player_attacker.archmon.is_ko && !player_defender.archmon.is_ko && player_attacker.action_points > 0 ) ] actions triggered_by: transaction, on: attack(player_address) do players = State.get("players") player_attacker_previous_address = Chain.get_previous_address(transaction) player_attacker_genesis_address = Chain.get_genesis_address(player_attacker_previous_address) player_defender_genesis_address = Chain.get_genesis_address(String.to_hex(player_address)) player_attacker = Map.get(players,player_attacker_genesis_address) player_defender = Map.get(players,player_defender_genesis_address) attacker_power = player_attacker.archmon.power defender_health = player_defender.archmon.health - attacker_power action_code = nil defender_archmon = player_defender.archmon if defender_health <= 0 do defender_archmon = Map.set(defender_archmon,"health", 0) defender_archmon = Map.set(defender_archmon,"is_ko", true) action_code = "ko" else defender_archmon = Map.set(defender_archmon,"health", defender_health) action_code = "hit" end action = create_action(player_attacker, action_code, player_defender_genesis_address, nil) player_defender = Map.set(player_defender,"archmon",defender_archmon ) player_attacker = Map.set(player_attacker,"last_action",action) player_attacker = Map.set(player_attacker,"action_points", player_attacker.action_points - 1) players = Map.set(players,player_attacker_genesis_address, player_attacker) players = Map.set(players,player_defender_genesis_address, player_defender) State.set("players", players) Contract.set_content(Json.to_string(action)) end condition triggered_by: transaction, on: feed(), as: [ content: ( player_previous_address = Chain.get_previous_address(transaction) player_genesis_address = Chain.get_genesis_address(player_previous_address) player = get_player(player_genesis_address) player != nil && !player.archmon.is_ko && player.action_points > 0 ) ] actions triggered_by: transaction, on: feed() do players = State.get("players") player_previous_address = Chain.get_previous_address(transaction) player_genesis_address = Chain.get_genesis_address(player_previous_address) player = Map.get(players,player_genesis_address) archmon = player.archmon exp_from_feed = 20 xp_after_feed = archmon.xp + exp_from_feed xp_to_next_level = get_xp_to_next_level(archmon.level) message = nil if xp_after_feed >= xp_to_next_level do add_xp = xp_after_feed - xp_to_next_level #level up archmon = level_up(archmon, add_xp ) message ="level up" else archmon = Map.set(archmon,"xp", xp_after_feed) message ="xp up" end action = create_action(player, "feed",player_genesis_address,message) player = Map.set(player,"last_action", action) player = Map.set(player,"action_points", player.action_points - 1) player = Map.set(player,"archmon", archmon) players = Map.set(players,player_genesis_address,player) State.set("players", players) Contract.set_content(Json.to_string(action)) end condition triggered_by: transaction, on: heal(), as: [ content: ( player_previous_address = Chain.get_previous_address(transaction) player_genesis_address = Chain.get_genesis_address(player_previous_address) player = get_player(player_genesis_address) player != nil && !player.archmon.is_ko && player.action_points > 0 && player.archmon.health < player.archmon.base_health ) ] actions triggered_by: transaction, on: heal() do players = State.get("players") player_previous_address = Chain.get_previous_address(transaction) player_genesis_address = Chain.get_genesis_address(player_previous_address) player = Map.get(players,player_genesis_address) archmon = player.archmon if archmon.health + archmon.power < archmon.base_health do archmon = Map.set(archmon,"health", archmon.health + archmon.power) else archmon = Map.set(archmon,"health", archmon.base_health) end action = create_action(player, "heal", player_genesis_address, nil) player = Map.set(player,"last_action",action) player = Map.set(player,"action_points", player.action_points - 1 ) player = Map.set(player,"archmon",archmon) players = Map.set(players,player_genesis_address,player) State.set("players", players) Contract.set_content(Json.to_string(action)) end condition triggered_by: transaction, on: refresh_action_points(), as: [ content: ( player_previous_address = Chain.get_previous_address(transaction) player_genesis_address = Chain.get_genesis_address(player_previous_address) player = get_player(player_genesis_address) player != nil && player.consumed_day < State.get("day", 1)) ] actions triggered_by: transaction, on: refresh_action_points() do players = State.get("players") player_previous_address = Chain.get_previous_address(transaction) player_genesis_address = Chain.get_genesis_address(player_previous_address) player = Map.get(players,player_genesis_address) player = Map.set(player,"action_points", 10) player = Map.set(player,"consumed_day",State.get("day",1)) players = Map.set(players,player_genesis_address, player) State.set("players", player) end condition triggered_by: transaction, on: resurrect(), as: [ content: ( player_previous_address = Chain.get_previous_address(transaction) player = get_player(Chain.get_genesis_address(player_previous_address)) player != nil && player.archmon.is_ko && player.consumed_rez_round < State.get("rez_round",1) ) ] actions triggered_by: transaction, on: resurrect() do players = State.get("players") player_genesis_address = Chain.get_genesis_address(transaction.address) player = Map.get(players,player_genesis_address ) Map.set(player.archmon, "health", player.archmon.base_health) Map.set(player,"consumed_rez_round", State.get("rez_round",1)) Map.set(players,player_genesis_address,player) State.set("players",players) end fun create_action(player,code,target,message) do last_action = Map.get(player,"last_action") action = [ code: code, message: message, version: last_action.version + 1 ] action end fun save_action(player,action) do player = Map.set(player,"last_action",action) player = Map.set(player,"action_points", player.action_points - 1) player end fun level_up(archmon,add_xp) do archmon = Map.set(archmon,"base_health", archmon.base_health + 5) archmon = Map.set(archmon,"health", archmon.base_health) archmon = Map.set(archmon,"base_power", archmon.base_power + 1) archmon = Map.set(archmon,"power", archmon.base_power) archmon = Map.set(archmon,"level", archmon.level + 1) archmon = Map.set(archmon,"xp",add_xp) archmon end fun get_xp_to_next_level(current_level) do current_level * 20 end fun is_known(player_genesis_address) do players = State.get("players", Map.new()) player = Map.get(players, player_genesis_address) player != nil end fun get_player(player_genesis_address) do players = State.get("players", Map.new()) Map.get(players, player_genesis_address, nil) end export fun get_player_info(player_genesis_address) do player_genesis_address = String.to_hex(player_genesis_address) players = State.get("players", Map.new()) Map.get(players, player_genesis_address, nil) end export fun get_archmon_info(player_genesis_address) do player_genesis_address = String.to_hex(player_genesis_address) players = State.get("players") player = Map.get(players, player_genesis_address) archmon = nil if player do archmon = player.archmon end archmon end export fun get_last_action(player_genesis_address) do player_genesis_address = String.to_hex(player_genesis_address) players = State.get("players") player = Map.get(players, player_genesis_address) last_action = nil if player do last_action = player.last_action end last_action end
Content (0 B)
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Secret shared with 1 key
Encoded secret
CA25F69588747BBDCB98253D4C7B48DE1B6C9F18ACCB76F51365EBBF1A15C2B1615878D41B8E11EBA260B78B3E70F4764162B8A2E969B6C729BA7949
Authorized keys
- 00017877BCF4122095926A49489009649603AB129822A19EF9D573B8FD714911ED7F
Contract recipients (0)
Inputs (0)
Contract inputs (0)
Unspent outputs (0)
Previous public key
0001F6E4847E2539B8F68F7F002AA153A14E1977C441C4C66D5D1ACAC3EC8DE7430A
Previous signature
AE1658D29EA2DFDD072D3D7077DCD72613D4A0C845F9BF8F549BA7E139EB454CEF467ADB8DA094B2A7B79BCC36BE1618995328458A8AE1541271E325829F260A
Origin signature
304402206C538063796E311ED4B80C2965CE9D80C61B2DC6E44ABC8986684F88DF4A177102206939B0B5C066B017B5BA380AC9C8D4F875AD9F4AEF0DD686548D07837B58FD7F
Proof of work
010204892A04DBE05192BCB662689E7E19700F3F7202028EF0A9F20635C4948436ED85A43BA3017281EE97781342DD8F24ED6F583B5FE542830FDB5191A11843A72A61
Proof of integrity
00C53780EA7F8B7D83E178DFAAEC178FC9A94C49FB7DFDC5A96E6EF2FFBDE2E645
Coordinator signature
150BC1DA0BD57F4EBE4292958EFD45EA431BD42A210AAADDB618CEA80E11D524D9D377034853F35ED3FDF56B5674178602AB7B8632D964C3844ECCF477C4350F
Validator #1 public key
0001C889E476394F1D3361438AC70864AFCC1E3E4B25B62D42C6B38E4200B068B5C5
Validator #1 signature
AF3F116B92179022B4F2A38FC7AB0E8A0EEB237AE54BAD90CB661F0173B9724AADBB7C18993EA603C0A412C4CE519D884D05451D62977CF2E68862B115F19804
Validator #2 public key
000134C0EC1A10E466EAEF43BF20464C614B4FB1D4E7BD8FD72F107D756638FE43AB
Validator #2 signature
51F742E287AB505DAF9FC7D6EE7C17AD4BC2A18B940CED68AF11C310D33BC9E0D533F6A460DC422AE87244FDCBB9DBABCC24BAC41E0AA56ED13523D25E32F606